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20 Daws Lane, Mill Hill, London, NW7 4SL

020 8906 2983

admin@etzchaim-primaryschool.org.uk | Contact: Mrs Fraser, School Administrator |

Etz Chaim Jewish Primary School

"The best thing about my school is the computers and all the resources." Year 4

Computing

 

Intent for Computing:

At Etz Chaim we have a range of software installed on all the iPads and computers which link to all different areas of learning and aid them developing their skills in the subject. The aim is for children to use these resources safely, become knowledgeable about the different programmes and use their computer science knowledge in all their subjects to problem solve. We have three main aims which is Computer Science, Information Technology and E-Safety. We want to provide the children with the skills to be able to independently problem solve and tackle any problem they are given. We want these skills to be enjoyable for the children as these skills will remain with them for life.

 

  • Computer Science
    • The children are taught to problem solve using algorithms (including coding). They can create their own programmes with a purpose which requires maths, logic and reasoning. Children will follow steps and instructions to make a final product
  • Information Technology
    • This is based around the different software and how these can help. Children will learn to use the range of software during all their lessons. This will help with their computing vocabulary.
  • E-Safety
    • Children how to use equipment safely and about being safe online using our SMART rules.

 

FS

Intent

Children are encouraged to observe, solve problems, question, make decision and predict in different ways to help them access the computing foundations.

Children will also explore the uses and impact of Information and communication technology on their everyday lives.

Implementation

In FS children will learn through continuous provision (CP) and always having access to a range of ICT in the classroom. Children are able to use iPads, iTouches, Interactive Whiteboards, computers, light-trays and BeeBots. All these resources will help children ask questions and in turn, will learn the importance and uses of ICT in and out the classroom. We also use STEM in our learning to incorporate other subjects and show the link with ICT.

Impact

This will allow our children to stay safe online using our SMART rules.

Children will be given the opportunity to learn about the external world through computing using a variety of sources.

Know how to use equipment safely by learning what is right and wrong behaviour.

Increased vocab through instructional language.

Apply mathematical skills (for example patterns in coding)

Key Stage 1

Implementation

Children will be using a range of skills and interact with programs on a range of digital resources. Children will be given instruction on a variety of programs to start with and will allow them to gain a deeper understanding a depth of that program. Children can access the program anytime in the class and can use this to help in their learning for example, the use of SeeSaw.

Children can write their own goals and use their reasoning skills to test this. Children are also given their own computer logins and will learn to save their work on the computer and then retrieve and manipulate this.

Children are taught and reminded of our SMART rules and will follow these when online and using the digital equipment.

Impact

Children will increase their vocab through using the digital resources.

Children will know the uses of digital equipment in their learning and how this can in turn, help them outside the school.

Children can access the computing curriculum in a safe way and will know how to be respectable online by keeping their information private and recognising signs of websites they should not access. Children will also recognise common themes of computing to be used outside of school.

EAL

Children who are EAL will be encouraged to love learning by using familiar digital equipment. It will help them by having interactive pictures increasing their literacy skills through the digital equipment. By using the digital equipment with photos and videos they can incorporate their own language allowing them to feel valued.

More able

These children will be able to be challenged by increasing their reasoning skills by independently making their programs more challenging which can include more instructions.

They can also be shown more complex programs and access more of the program using their deeper knowledge.

 

Key Stage 2

Implementation

Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts. This will include the use of printers, BeeBots and range of resources and programs.

Children will be able to input data and use this data to make predictions. This data the children can then analyse and find any ways to make this better or to find faults in the programs.

Children will be able to use the web to access a range of information safely collaborate with their web to develop their own ideas.

Children will use and combine a range of internet resources to collect data for all subjects and for computing and analyse this data. They can use digital devices to input data and present this.

Impact

Children will be able to problem solve and make predictions based on collected work.

Gain a deeper understanding for computing by gathering data and develop their analysing skills.

EAL

These children will have a range of skill sets readily available based on their age. They will be able to access the computing equipment by using photo to show where it all is. During CP they can independently choose this

More able

These children will be challenged through their independent work. Their work and programs will be extended by knowing how to complete different operations using digital equipment. The computer science they will be analysing will be more complex in itself.

 

Code Club

In our Upper Key Stage 2 we have set up Code Club where three volunteers come in for an hour a week to help our teachers run Code Club. The Code Club projects are step by step guides for children to follow to create animations, games, websites and much more. Children build up their programming skills as they move through the projects, and challenges provide opportunities to demonstrate and apply what’s been learnt.

 

Please click here to see our computing policy

Please click here to see the curriculum coverage Year 1 of 2 year cycle

Please click here to see the curriculum coverage Year 2 of 2 year cycle

Please click here to see our E-Safety Assembly July 2018

Please click here to see our E-safety page

Please click here to see our Digital Leaders

Please click here to see our Internet Safer Day 2018

Please click here to see the E-Safety information PowerPoint for parents 2020

Please click here to see some parent tips for Online Safety